“敲”喜欢你!敲个爱心代码送给TA
2024.08.08 11:33浏览量:652简介:Comate带你修改生成爱心代码
最近的空气,似乎弥漫着恋爱酸臭气味🤔
AI编程新手小Du四处搜罗爱心代码,准备配上礼物去表白。
想进一步修改,可是,没有注释的代码
读着也太麻烦了——
是时候用Comate来帮助快速熟悉陌生代码了!
*文末为大家附上爱心代码源码哦
💗Comate带你修改生成爱心代码
一键代码解释、查找特定内容、一句话修改代码,懒人代码生成泰裤辣!
🤔想要快速get陌生代码段的意义?
选中目标代码段,点击「代码解释」,侧边栏将会逐行逐句地为你进行代码解释,并在最后生成一个整体性概括。
学代码的路上,妈妈再也不用担心我看不懂啦!
😵💫想要查找特定的代码片段?
点击「知识」👉「当前文件」后,提出想在本文件内查找的内容,Comate就能帮你寻找啦!
提问示例:“#当前文件 这个文件中决定颜色的代码在哪里?”好像淡淡地一问,问题就淡淡地被解决了……
🕶️新造的人,新造的生成代码方式!
那就是直接要求Comate为你修改代码~生成后直接点击「采纳」,就可以完成修改!
提问示例:“#当前文件 在画面正中添加‘关注Comate谢谢喵’几个字” 会提需求,怎么不算会写代码呢?(doge🐶)
import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 840
CANVAS_HEIGHT = 680
CANVAS_CENTER_X = CANVAS_WIDTH / 2
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
IMAGE_ENLARGE = 11
HEART_COLOR = "#EEAEEE"
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
x = 17 * (sin(t) ** 3)
y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t))
x *= IMAGE_ENLARGE
y *= IMAGE_ENLARGE
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def curve(p):
return 2 * (2 * sin(4 * p)) / (2 * pi)
class Heart:
def __init__(self, generate_frame=20):
self._points = set()
self._edge_diffusion_points = set()
self._center_diffusion_points = set()
self.all_points = {}
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
def build(self, number):
for _ in range(number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t)
self._points.add((x, y))
for _x, _y in list(self._points):
for _ in range(3):
x, y = scatter_inside(_x, _y, 0.05)
self._edge_diffusion_points.add((x, y))
point_list = list(self._points)
for _ in range(10000):
x, y = random.choice(point_list)
x, y = scatter_inside(x, y, 0.27)
self._center_diffusion_points.add((x, y))
@staticmethod
def calc_position(x, y, ratio):
force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420)
dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 15 * curve(generate_frame / 10 * pi)
halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
all_points = []
heart_halo_point = set()
for _ in range(halo_number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t, shrink_ratio=-15)
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
heart_halo_point.add((x, y))
x += random.randint(-60, 60)
y += random.randint(-60, 60)
size = random.choice((1, 1, 2))
all_points.append((x, y, size))
all_points.append((x + 20, y + 20, size))
all_points.append((x - 20, y - 20, size))
all_points.append((x + 20, y - 20, size))
all_points.append((x - 20, y + 20, size))
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 3)
all_points.append((x, y, size))
for x, y in self._edge_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
def render(self, render_canvas, render_frame):
for x, y, size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
render_canvas.delete('all')
render_heart.render(render_canvas, render_frame)
main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':
root = Tk()
canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
canvas.pack()
heart = Heart()
draw(root, canvas, heart)
root.mainloop()
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